MENU

TECH BLOG

CONTACT

05

05TECH BLOG

【TechBlog】Post-processing with compute shader

Hi game dev folk, this is Piyush Nitnaware from Spark Creative, Tokyo, Japan.

Merry Christmas to ALL in advance.
I am trying to keep myself motivated by writing this blog on early Christmas eve.
Today’s topic is to use compute shaders for Post Processing in Unity3D.
There are multiple ways of adding post-processing effects, the use of compute shaders is one of them. All are having some pros and cons, knowing this technique might be advantageous.
So any further delay, let’s dive into the topic.

First thing first.

What is a compute shader?
In simple words, compute shaders are small programs that run massively parallel on the GPU side.
We use compute shaders to compute complex or simple yet iteration heavy programs, by taking advantage of GPU parallel architecture.

⇒ このブログの本文へ

NEWER

BACK TO TECH BLOG

OLDER