Introduction
Hi there, This is Piyush Nitnaware from Spark Creative, Tokyo, Japan.
Today’s blog is about an open-source physics engine called SPCRJointDynamics. This is also my personal choice to use this engine for cloth simulation in the game. The main feature of this engine is that it uses C# job system internally for its calculation therefore we can use our main thread for our game-play stuff.
The purpose of this blog is to guide you through the step-by-step process of implementation of this plugin into your game.